Punch Out Of Prison Punch Power: Upgrade Guide & Best Stats - Upgrades

Punch Out Of Prison Punch Power: Upgrade Guide & Best Stats

Learn how punch power works in Punch Out Of Prison, which upgrades to prioritize, and how to break walls faster with strength, speed, and depth stats.

2026-10-31
Punch Out Of Prison Wiki Team
Quick Guide
  • Punch power determines how many wall layers you break per hit in Punch Out Of Prison
  • Strength upgrades shatter denser concrete and stone walls in later cells
  • Punch speed multiplies your blocks-per-second income more than raw strength
  • Depth stat breaks multiple wall layers forward with a single punch
  • Pair upgrades with vacuum suction and backpack space to maximize earnings

How Punch Power Works

Punch power is the core stat in Punch Out Of Prison. Every cell wall is built from layered voxels, and your punch power decides how much of that wall you remove per swing. Early walls are plain concrete and crumble quickly, but as you advance into new regions the material becomes concrete mixed with stone, which is denser and demands significant strength investment before you can make progress at all.

The system breaks down into four interacting stats:

StatEffectPriority
Punch PowerDamage per punch, breaks denser wall materials★★★★★
Punch SpeedPunches per second, raises block output★★★★★
DepthNumber of wall layers broken forward per punch★★★★
Radius/ReachPunch hitbox size, clears wider areas★★★
Depth Explained

Depth is easy to overlook. When you throw a punch with high depth, you break through several wall layers at once instead of only the front one. A legendary deep hit upgrade can effectively triple your mining rate without spending anything on raw strength.

Best Upgrade Order

Your first thousand dollars matter most. Spending it in the wrong order can leave you unable to clear a wall before the guard's patrol cycle, forcing you to act natural while losing farming time.

Early Game

  • Punch Speed first
  • Cheap levels, instant block income
  • Basic bag space upgrade

Mid Game

  • Punch Power to handle stone walls
  • Depth perks when offered
  • Vacuum suction to 50/second

Late Game

  • Backpack to 90+ capacity
  • Radius for wide clearing
  • Robot helpers and conveyor belts
1

Farm the First Wall

Punch the starting concrete wall with base stats. Sell the blocks, and immediately buy two or three levels of punch speed. Speed levels are cheap and compound quickly.

2

Add Suction Early

Upgrade the vacuum's suction rate as soon as it is affordable. Collecting blocks is your real bottleneck early on, not breaking them. Aim for roughly 50 blocks per second of pull.

3

Invest in Power Before Region Changes

Each new region uses denser material. Before moving on, bank enough cash to raise punch power several levels, or you will chip at stone walls uselessly.

4

Grab Depth Perks

Depth rewards appear as legendary drops. Take them whenever offered, since they multiply every punch you throw for the rest of the run.

5

Automate with Robots

Buy a robot, then upgrade it a second time to give it a function. Add conveyor belts so blocks deliver themselves while you keep punching.

Backpack Overflow

Backpack capacity caps your collected blocks at 100 early on. If you keep punching with a full bag, blocks are wasted. Empty into the shop or upgrade bag space before returning to the wall.

Guard Management While Punching

Raw power means nothing if the guard catches you mid-dig. The patrol cycle rewards timing discipline as much as stat investment.

SituationCorrect Response
Guard approachingReturn to your cell, stand still, act natural
Wall partially brokenJudge remaining time, only punch if 10+ seconds remain
Robot/conveyor exposedStand in the cell, let the robot keep working
Screen glow warningBreak contact immediately, resume after patrol passes
Countdown Discipline

A reliable habit: keep clearing until roughly five seconds before the guard arrives, then walk back calmly. Sprinting at the last second risks lag spikes at the worst moment.

Advanced Punch Power Tactics

Once your fundamentals are solid, a few optimizations push your block income dramatically higher.

  • Stand at the wall edge: attacking from certain side angles can clear blocks faster than a frontal approach in some cells.
  • Sell in batches: compacted blocks sell better than raw drops, though early compactors give modest gains, so weigh the cost.
  • Match upgrades to material: against pure concrete, speed wins; against stone-composite walls, power and depth win.
  • Coordinate in multiplayer: teammates can vacuum your dropped blocks, letting you punch nonstop while others handle collection.
Blue Walls

Near the end of a run you will hit blue unbreakable walls. These mark progression gates and cannot be destroyed with any punch power level. Focus on clearing the required percentage of the surrounding wall instead.

Punch Power Goals Checklist

Core Progression Milestones:

  • Max punch speed to level 10 or higher
  • Reach 50+ vacuum suction per second
  • Upgrade backpack capacity to 90
  • Obtain a legendary deep hit perk
  • Buy and upgrade at least one robot helper
  • Install a conveyor belt delivery line
  • Break a 100% complete stone wall region

FAQ

Q: What does punch power do in Punch Out Of Prison?

Punch power increases the damage of each punch, letting you break harder wall materials like stone-mixed concrete and remove more voxels per hit as you progress into denser regions.

Q: Is punch power or punch speed better?

Early on, punch speed is better because it is cheap and directly raises blocks per second. Prioritize power later when stone walls require a minimum strength threshold to damage at all.

Q: What is the depth stat?

Depth determines how many wall layers your punch breaks forward. Higher depth means one punch can shatter three or more layers at once, making it one of the strongest upgrades in the game.

Q: Why can't I break a wall no matter how much I punch?

Either the wall is a blue progression gate that is unbreakable, or the wall material is denser than your current punch power allows. Raise strength a few levels before trying again.